![]() ![]() I genuinely enjoyed the approach to tying a weapon to a specific enemy, as it prevented me from sticking to my fashion shotgun (that shot rainbow paint!). Most enemies require a single weapon (and only that weapon), whereas others require Des to swap weapons after taking down their “shields,” if you will. Swapping weapons is an easy affair, involving naught more than a button press or two to choose the correct weapon. ![]() Unfashionable enemies and mobs require Sergeant Des to swap between multiple weapons to take them down. I do wish that some of these levels had multiple paths, though. Those with some fashion sense will get an absolute kick out of these secrets. Each level also contains a few (yes, a few) secrets, and they’re usually tucked away off the beaten path or cleverly hidden behind what would generally be an impassable object. If anything, FPS is incredibly forgiving compared to the likes of DOOM. I do not think that these platforming segments compare in difficulty to the likes of DOOM Eternal, which had me switch from using the Joy-Cons to using a PS4 controller just so I could land the precision. But, after a few tries, I got the hang of it quick. At first I struggled with timing the jumps and belt-snaps I was never punished by more than a few HP for missing. Admittedly, there was a learning curve to these swinging mechanics. There are several platforming segments, meaning that I had moments where I was swinging from flagpole to flagpole using my belt and bouncing off of awnings to get to higher levels. Each level is fairly unique, however, requiring me to move Des through multiple urban biomes, be it a city, a beach, or even a cruise ship. I’ll be mentioning DOOM quite a many time in this review, and I really do see many similarities (positive and negative) between FPS and DOOM. Heck, one of Sergeant Des’ weapons is a SOCK GNOME who rips the icky socks off of criminals! It’s just…so funny. Most importantly, I don’t feel like any identities are satirized in an inappropriate fashion. However, Mopeful Games successfully (and respectfully!) incorporated an appropriate tone that bears likeness to Zoolander‘s approach of portraying the world of fashion. Admittedly, I was cautious about the entire theme of the game given that Sergeant Des shared some similarities with Grace Jones and the concept of taking down bad fashion. Much of FPS leans heavily into satirizing the idea of bad fashion and attempting to take down the worst fashion crimes of humanity. After my just-under-five-hour review period, I must say: The description fits! Mopeful Games describes this title as a humorous retro FPS (as in, first person shooter) where you fight against fashion crime using attire enhancing weaponry. That’s the best description I can provide of FPS. Yes, Zoolander, but with refreshing and fun DOOM-esque gameplay loops without heavy metal and demons from hell. Yes, my dear reader, the Fashion Police Squad (or FPS) is here to save the day, and it’s now available on the Nintendo Switch. What do all of these have in common? They’re fashion crimes worthy of colorful, fashionable, and fabulous punishment by none other than the Fashion Police Squad.
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